Towards a new software quality model for evaluation the quality of gamified systems
Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2018, Vol 5, Issue 14
Abstract
Due to the emergence of the Gamification concept in various domains, this article studies how to improve the quality of gamified systems with the software engineering discipline. Recent studies have shown a significant gap between design frameworks and gamified products, reflected in a lack of consistency, integrity, measurement and a comprehensive process that covers the different phases to achieve a quality gamified product. For this purpose, a specific quality model software for evaluation is required. Our contribution consists of making an analytical and qualitative study of the existing Gamification frameworks and platforms, with the aim of proposing a model for quality evaluation of the gamified applications. This proposal is based on the patterns and attributes determined during the conducted bibliographic study and comparative studies, with an attempt to integrate the ISO 25010 quality model.
Authors and Affiliations
Omaz Azouz, Youssef Lefdaoui
Upcoming Creative Events
No Abstract
Towards the creation of a Gesture Library
The evolution of technology has risen new possibilities in the so called Natural User Interfaces research area. Among distinct initiatives, several researchers are working with the existing sensors towards improving the...
Assessing the efficacy of benchmarks for automatic speech accent recognition
Speech accents can possess valuable information about the speaker, and can be used in intelligent multimedia-based human-computer interfaces. The performance of algorithms for automatic classification of accents is often...
The A-Z of Creative Technologies
This paper undertakes an initial critical analysis of Creative Technologies as a means to gain insight to the nature of this as an emerging field. The paper utilises an approach previously used in the design discipline t...
Multi-agent evolutionary systems for the generation of complex virtual worlds
Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows suc...