A Comparison of Gamified HCI Studies with Lab and Crowd Participants

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2017, Vol 4, Issue 11

Abstract

We compared a game-based experiment carried out in the lab with crowdsourced set ups (informed and uninformed participants) on the device’s human resolution (DHR) - the minimum size for dragging the finger onto a target on a touch screen. Lab participants produced fewer errors than the crowd. From lab participants, we found the smallest selectable target width for dragging onto non-occluded targets with visual target position feedback, was between 2mm and 4mm on mobile touch devices. Performance data on error not time allowed for drawing this conclusion as participants from all groups did not take enough care and time to acquire the targets. The bi-modal performance distributions of crowd participants required filtering data.

Authors and Affiliations

Hendrik Knoche, Allan Christensen, Simon André Pedersen

Keywords

Related Articles

Emotional interactive movie: adjusting the scenario according to the emotional response of the viewer

Emotional interactive movie is a kind of film unfolding in different ways according to the emotion the viewer experiences. The movie is made of several sequences; their combination determines the particular scenario expe...

Eye-tracking Data, Complex Networks and Rough Sets: an Attempt Toward Combining Them

Eye-tracking sequences can be considered in terms of complex networks. On the basis of complex network representation of eye-tracking data, we define a measure, derived from rough set theory, for assessing the cohesion o...

A Multimodal Interaction Framework for Blended Learning

Humans interact with each other by utilizing the five basic senses as input modalities, whereas sounds, gestures, facial expressions etc. are utilized as output modalities. Multimodal interaction is also used between hum...

Development of a wearable haptic game interface

This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combin...

Contextual Design of ICT for Physiotherapy: Toward Knowledge and Innovation Ecosystem

With advances in information and communication technologies (ICT), changes have been produced in physiotherapy provision. However, low adoption of the new technologies calls attention for better theoretical model and met...

Download PDF file
  • EP ID EP45868
  • DOI http://dx.doi.org/10.4108/eai.5-9-2017.153058
  • Views 303
  • Downloads 0

How To Cite

Hendrik Knoche, Allan Christensen, Simon André Pedersen (2017). A Comparison of Gamified HCI Studies with Lab and Crowd Participants. EAI Endorsed Transactions on Creative Technologies, 4(11), -. https://www.europub.co.uk/articles/-A-45868