A Proposal of SNS to Improve Member’s Motivation in Voluntary Community Using Gamification

Abstract

Recently, the number of voluntary communities such as local communities and university club activities are increasing. In these communities, since there are various types of members and there are no binding forces, it is usually difficult to maintain and im-prove member's motivation. To maintain and improve member's motivation, most of these communities use social networking services (SNSs). However, since existing SNS offer few functions for voluntary community, it is difficult to solve this problem. This research focused on the concept of gamification and proposed an SNS to improve member's motivation of voluntary community. First, the authors analyzed the current conditions and members of a voluntary community. Based on this analysis, the authors found that an SNS to improve member's motivation of voluntary community requires functions which support member's personal activities and also functions which increase social activities. Next, the authors built an SNS that had these functions by applying the concept of gamification. The authors implemented the SNS for a University club’s activities for one month and showed the effectiveness of our SNS.

Authors and Affiliations

Kohei Otake, Yoshihisa Shinozawa, Akito Sakurai, Makoto Oka, Tomofumi Uetake, Ryosuke Sumita

Keywords

Related Articles

Analysis of Security Requirements Engineering: Towards a Comprehensive Approach

Software’s security depends greatly on how a system was designed, so it’s very important to capture security requirements at the requirements engineering phase. Previous research proposes different approaches, but each i...

Scrum Method Implementation in a Software Development Project Management

To maximize the performance, companies conduct a variety of ways to increase the business profit. The work management between one company and the other company is different, so the differences in the management may cause...

Design of Socket Based on Intelligent Control and Energy Management

Smart home is one of the main applications of internet of things, and it will realize the intellectualization of household. Smart socket is part of the smart home, which can be controlled remotely by power supplied, moni...

Performance Metrics for Decision Support in Big Data vs. Traditional RDBMS Tools & Technologies

In IT industry research communities and data scientists have observed that Big Data has challenged the legacy of solutions. ‘Big Data’ term used for any collection of data or data sets which is so large and complex and d...

Reliable Network Traffic Collection for Network Characterization and User Behavior

This paper presents a reliable and complete traffic collection facility as a first and crucial step toward accurate traffic analysis for network characterization and user behavior. The key contribution is to produce an a...

Download PDF file
  • EP ID EP153018
  • DOI 10.14569/IJACSA.2015.060112
  • Views 128
  • Downloads 0

How To Cite

Kohei Otake, Yoshihisa Shinozawa, Akito Sakurai, Makoto Oka, Tomofumi Uetake, Ryosuke Sumita (2015). A Proposal of SNS to Improve Member’s Motivation in Voluntary Community Using Gamification. International Journal of Advanced Computer Science & Applications, 6(1), 82-88. https://www.europub.co.uk/articles/-A-153018