APPLICATION OF THE TECHNOLOGY OF GAME METHODS IN THE LESSONS AS A WAY TO ACTIVATE STUDENTS

Journal Title: International scientific journal Science and Innovation - Year 2023, Vol 2, Issue 4

Abstract

The content of the article reveals the essence of gaming technology, methods of using gaming methods as factors affecting the effectiveness of training

Authors and Affiliations

Anarkulova Gulnaz Mirzaxmatovna

Keywords

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  • EP ID EP715388
  • DOI 10.5281/zenodo.7824320
  • Views 29
  • Downloads 0

How To Cite

Anarkulova Gulnaz Mirzaxmatovna (2023). APPLICATION OF THE TECHNOLOGY OF GAME METHODS IN THE LESSONS AS A WAY TO ACTIVATE STUDENTS. International scientific journal Science and Innovation, 2(4), -. https://www.europub.co.uk/articles/-A-715388