Blended Learning Using Virtual Reality Environments

Journal Title: Iraqi Journal for Computers and Informatics - Year 2017, Vol 43, Issue 1

Abstract

Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an opportunity to interact with content in three-dimensional learning environments. Blended learning, according to the Inn sight Institute is "a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student' control over time, place, path and/or pace". On the other hand, there are many disadvantage found in blended learning such as the learners with low motivation or bad study habits may fall behind, and many others. So, there is an essential need to improve and develop the theory of the blended learning by using virtual reality environments and get rid of these disadvantages to develop the faceto-face learning to add a lot of features such as excitement and make it more efficient. As well as affirms clarity of the scientific content of the lecture that the student may be miss them by absent or even mentally, so student can live atmosphere the lecture again and overcome the difficulties resulting from the using blended learning or traditional learning. Firstly, this approach is applied by building a specialized website application that allow using virtual reality feature in order to measure the effectiveness of this study on students, and then a questionnaires was designed and the information result of these questionnaires impact was gathered. It is found that, the most of students were excited, active and they understand the lecture in an easy way with a high Likert Scale (4.74), but they found difficulties in using VR tools which has a low Likert scale (2.66).

Authors and Affiliations

Jane Jaleel Stephan Stephan

Keywords

Related Articles

Review of Recycling of E-DATA Throuhgt Green Computing

This century has a progressive evolution in IT. New techniques gadgets and tools are being invented every day. This Leeds to consume energy and resources. The planet need a friendly environment in which consuming resourc...

Design of Secure Chatting Application with End to End Encryption for Android Platform

In this paper, a secure chatting application with end to end encryption for smart phones that used the android OS has been proposed. This is achieved by the use of public key cryptography techniques. The proposed applica...

Compression image sharing using DCT- Wavelet transform and coding by Blackely method

: The increased use of computer and internet had been related to the wide use of multimedia information. The requirement for protecting this information has risen dramatically. To prevent the confidential information fro...

Hybrid Cipher for Secure Multimedia by using AES and RC4 Chain

Abstract: With development, technology, computer science, computer networks and transmission of multimedia between two or more parts, a security of multimedia becomes an essential issue since most of the systems became e...

PID Controller Design for Cruise Control System using Particle Swarm Optimization

This paper presents a design of a Proportional-Integral-Derivative (PID) controller for automobile cruise control system. The parameters of the PID controller, which are the proportional ( ), derivative ( ) , and integra...

Download PDF file
  • EP ID EP258130
  • DOI 10.25196
  • Views 116
  • Downloads 0

How To Cite

Jane Jaleel Stephan Stephan (2017). Blended Learning Using Virtual Reality Environments. Iraqi Journal for Computers and Informatics, 43(1), 6-13. https://www.europub.co.uk/articles/-A-258130