EXAMINING THE BENEFITS OF SOMATOSENSORY GAME MACHINE ON SENIORS WITH DEMENTIA-TAKING THE EXAMPLE OF ONE YUNLIN COUNTY'S DAYCARE CENTER WITH SENIORS

Journal Title: UNKNOWN - Year 2019, Vol 13, Issue 1

Abstract

This research adopted a quasi-experimental design in which purposive sampling was used. The research site was the National Cheng Kung University Hospital Dou-Liou Branch dementia daycare center, from which 30 patients with dementia who were ≥ 65 years old were recruited. During the research, participants were randomly assigned to either the experimental or control groups. During the research, eight participants withdrew due to personal reasons; 22 participants completed the research. The research spanned 12 weeks, from 21 September to 31 December 2017. The experimental group included four male dementia patients (76.25 ± 6.61 years), of which three had mild dementia and one had moderate dementia; and seven female dementia patients (80.14 ± 6.38 years), of which four had mild dementia and three had moderate dementia. In the control group, there were five seniors male dementia patients (80.8 ± 1.6 years), of which three had mild dementia and two had moderate dementia; and six female dementia patients (82.83 ± 8.93 years), of which three had mild dementia and three had moderate dementia. The present research employed an interactive drum-beating somatosensory game, “Taiko no Tatsujin”. Results showed that differences in the experimental group across the 12-week program reached statistical significance (p =.046*). The Jamar dynamometer was used to measure the grip strength of both hands of the participants; the experimental group showed significant improvement across the 12 weeks (p≦.001***). The Minnesota manual dexterity test was used to measure bilateral hand coordination of the participants. Though there were significant differences in the performance between the experimental and control groups (p≦.001***), both groups improved the time taken to complete the test across the 12 weeks.

Authors and Affiliations

Jiang-Zhou Yeh, Hsiu-Lan Chin, Tai-Lin Wu, Shuo-En Xu, Bor-Wen Cheng

Keywords

Related Articles

EDUCATION AS HARMONY INTELLIGENCE AND HEALTH

The emergence of a public request for the realization of special abilities of a person, focused on children, is typical for countries where awareness of their own intellectual backwardness has become a consequence of com...

PSYCHOLOGY FOR THE XXI CENTURY

What has all this to do with psychology? In my opinion, psychology belongs to the category of those "magical" sciences that can really both help us “learn living on the earth as human beings" and interfere indirectly. T...

NO WORDS FOR EMOTIONS: EMOTIONAL CREATIVITY AND ALEXITHYMIA IN ART

The present research investigates emotional characteristics of professional culture – artists, examining the difference between art and non-art faculty students in emotional creativity and exploring the relationship betw...

EYE MOVEMENT DESENSITIZATION AND REPROCESSING AS A PSYCHOTHERAPEUTIC APPROACH

Eye movement desensitization and reprocessing (EMDR) is empirically validated psychotherapeutic approach, which uses Adaptive Information Processing (AIP) model. EMDR can be applied when working with the consequences of...

VULNERABILITY TO MENTAL HEALTH PROBLEMS AMONG PERSONS IN PROLONGED INTERNAL DISPLACEMENT IN NAKURU COUNTY, KENYA

Disasters and the consequent displacement is common world over. Global trends indicate that disaster-induced displacement is on the rise, and is brought about by factors which include natural and human-made disasters as...

Download PDF file
  • EP ID EP600365
  • DOI 10.33225/ppc/19.13.18
  • Views 78
  • Downloads 0

How To Cite

Jiang-Zhou Yeh, Hsiu-Lan Chin, Tai-Lin Wu, Shuo-En Xu, Bor-Wen Cheng (2019). EXAMINING THE BENEFITS OF SOMATOSENSORY GAME MACHINE ON SENIORS WITH DEMENTIA-TAKING THE EXAMPLE OF ONE YUNLIN COUNTY'S DAYCARE CENTER WITH SENIORS. UNKNOWN, 13(1), 18-31. https://www.europub.co.uk/articles/-A-600365