GENDER STEREOTYPES OF DIGITAL GAME CHARACTERS VIEWED FROM THE PRISM OF BEAUTY, ART, DEPICTION OF THE HUMAN BODY AND CHARACTER AS THE COMMUNICATIVE DISCOURSE
Journal Title: Marketing Identity - Year 2017, Vol 5, Issue 1
Abstract
This paper researches how the single variables: beauty, art, depiction of the human body and character define gender stereotypes of digital game characters. These variables are becoming at the same time the subject matter of the communicative discourse, which is realized in the English language. The search for the meaning and understanding the issue is accomplished and cultivated through the communicative approach of the teaching process.
Authors and Affiliations
Monika Porubanová
DOES THE STRATEGIC APPROACH TO ON-LINE MARKETING WORTH FOR SME?
The classic marketing approach is not enough to safeguard the prosperity of a company in the conditions of the 21 st century. Authors focus on the different forms of an on-line company marketing evaluation, operating in...
ANALYSIS OF PERCEIVING THE WEBSITE’S QUALITY FACTOR
The main objective of the article is to identify the impact of website quality factors on user perception. Based on the mathematical and statistical methods used in the survey, specific recommendations for practice will...
BUILDING NEW BRAND IN HIGHLY COMPETITIVE ENVIRONMENT
The paper deals with the brands from the perspective of their market launch. Using a concrete example of a new Czech brand, the paper describes its launching strategy, from defining brand attributes, through proposal of...
IMPORTANCE AND EFFECTIVENESS OF CONTENT MARKETING IN CONDITIONS OF ECOMMERCE B2B MODEL
Content marketing is a term that is increasingly used in connection with online marketing. Many modern authors claim that it represents the future of marketing, which it definitely does not need to underestimate. Content...
AIDC IN THE DIGITAL WORLD OR HOW TO IDENTIFY DATA VIA GTIN CODES IN RETAILS AND SMALL ENTERPRISES
The scientific paper deals with disproportions in the field of automatized identification and data collection in digital and ‘traditional’ retail stores. The text particularly aims to point out various problems related t...