“HOW INTERACTIVE?“ IS MUSIC IN VIDEO GAMES JUST A FILM MUSIC IN DISGUISE?

Journal Title: Marketing Identity - Year 2015, Vol 3, Issue 1

Abstract

The goal of this article is to answer what looks like a simple question. In what extent can we discuss music in video games the same way we discuss film music? What do these two have in common and how do they differ? Both are closely interconnected to image. Within the context of a cinematography, its “moving images“, the screen or a TV. Video games dominate TV screens as well (in the case of consoles) and more often, they appear on our personal computer screens. Some theories refuse discussion about these media on the same level because in fact, they really are two different phenomenons whose deffinitions should not be confused. But when we closely look on how music works within them, we cannot deny some of their intersections. But then again, a spectator is not a player and viceversa. In this article we create a basic frame for an analysis of this relationship, compare the functions and effects of both media in the context of their musical parts, confront them with the notions of interactivity and immersion and thus we pose yet another questions for additional study.

Authors and Affiliations

Tomáš Farkaš

Keywords

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  • EP ID EP169645
  • DOI -
  • Views 101
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How To Cite

Tomáš Farkaš (2015). “HOW INTERACTIVE?“ IS MUSIC IN VIDEO GAMES JUST A FILM MUSIC IN DISGUISE?. Marketing Identity, 3(1), 438-449. https://www.europub.co.uk/articles/-A-169645