Mobile computation offloading architecture for mobile augmented reality, case study: Visualization of cetacean skeleton

Abstract

Augmented Reality applications can serve as teach-ing tools in different contexts of use. Augmented reality appli-cation on mobile devices can help to provide tourist information on cities or to give information on visits to museums. For example, during visits to museums of natural history, applications of augmented reality on mobile devices can be used by some visitors to interact with the skeleton of a whale. However, making rendering heavy models can be computationally infeasible on devices with limited resources such as smart phones or tablets. One solution to this problem is to use techniques to Mobile Computation Offloading. This work proposes a mobile computation offloading architecture for mobile augmented reality. This solution would allow users to interact with a whale skeleton through an augmented reality application on mobile devices. Finally testing to assess the optimization of the resources of the mobile device when performing heavy render tests were made.

Authors and Affiliations

Belen Rodriguez-Santana, Amilcar Viveros, Blanca Carvajal-Gamez, Diana Trejo-Osorio

Keywords

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  • EP ID EP148946
  • DOI 10.14569/IJACSA.2016.070190
  • Views 108
  • Downloads 0

How To Cite

Belen Rodriguez-Santana, Amilcar Viveros, Blanca Carvajal-Gamez, Diana Trejo-Osorio (2016). Mobile computation offloading architecture for mobile augmented reality, case study: Visualization of cetacean skeleton. International Journal of Advanced Computer Science & Applications, 7(1), 665-671. https://www.europub.co.uk/articles/-A-148946