Pengembangan Game Puzzle Sebagai Edugame Berbasis Android Untuk Meningkatkan Kemampuan Berpikir Matematika Siswa SD
Journal Title: JTAM (Jurnal Teori dan Aplikasi Matematika) - Year 2019, Vol 3, Issue 1
Abstract
In this puzzle game application contains material in number theory, algebra, wake up flat and build space. In this game there are 15 levels and are made from Appsgeyser. This study aims to increase students' interest in learning at SD class III, IV, V, and VI. The impact of edugame learning media is learning media influencing student learning outcomes. The research instrument used was the questionnaire and observation guidelines. Based on the results of data analysis, the results of validation from media experts were obtained with an average score of 73,649% in eligible criteria, while the response from users on average was 80,335% in the criteria interesting.
Authors and Affiliations
Baiq Olatul Aini, Khaerunnisa Cantika Ayu, Siswati Siswati
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