PHENOMENON OF THE GAME IN FORMING THE COGNITIVE ACTIVITY OF STUDENTS AT THE LESSONS OF HISTORY

Journal Title: Наукові праці. Серія "Історія" - Year 2017, Vol 304, Issue 292

Abstract

This article reveals the phenomenon of the game in the pedagogical plane and highlights aspects of the use of the educational game in the formation of cognitive activity of students in history lessons. The value of the game can not be exhausted and evaluated by entertainment-reactive capabilities. That is its phenomenon, that being entertainment, rest, it can grow into something more: learning, creativity, therapy, into a model such as human relations and manifestations in labor. The very concept of «gaming pedagogical technologies» combines a fairly large group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games. The pedagogical game has a clearly stated goal of teaching and its corresponding pedagogical results, which can be justified and highlighted in a certain form and characterized by an educational and cognitive focus. The game form of lessons is created in the lessons of history with the help of various gaming techniques and situations that act as a means of stimulating and stimulating active learning activity. The microcosm of the educational game at the history lesson requires its architectural and semantic solution. There must necessarily be a game aesthetic plan that will meet the requirements of the child’s age, his desire for self-expression, realization and communication.

Authors and Affiliations

І. Lobodovska

Keywords

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  • EP ID EP399394
  • DOI -
  • Views 107
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How To Cite

І. Lobodovska (2017). PHENOMENON OF THE GAME IN FORMING THE COGNITIVE ACTIVITY OF STUDENTS AT THE LESSONS OF HISTORY. Наукові праці. Серія "Історія", 304(292), 75-77. https://www.europub.co.uk/articles/-A-399394