Research on online video games: an analysis of communication processes from the perspective of social and technological innovation
Journal Title: ESSACHESS - Journal for Communication Studies - Year 2010, Vol 3, Issue 1
Abstract
Our study relates specifically massively multiplayer online games (known by the acronym MMOG). Our hypothesis is that this type of game is a medium of socialization, a mediation mechanism for sharing information on a large scale, because its universe of encounters and its network of exchange. More specifically, the present article raises a particular aspect of MMOGs, the appropriation by the players of the communication media and the development of addons.
Authors and Affiliations
Magda FUSARO| Professeur des universités, codirectrice HOMOLUDENS, Groupe de recherche sur la communication et la socialisation dans les jeux vidéo, Université du Québec à Montréal, Canada, fusaro, Maude BONENFANT| Postdoctorante, Center of Technoculture, Art and Games (TAG), University of Concordia ; chercheur HOMOLUDENS, Groupe de recherche sur la communication et la socialisation dans les jeux vidéo ; chargée de cours, Université du Québec à Montréal, Canada
The web sphere of #CharlieHebdo: a network and discours analysis of a political controversy on Twitter
Our paper applies an innovative method combining network and disours analysis on a big sample of tweets posted at the moment of the attack against Charlie Hebdo. Our study contradict, at least partially, the idea that...
Qualification of contemporary French TV news
The News is one of the main programs on TV. In this regard, many investigations are concerned with TV News tackling the problem of the specificity of the audiovisual media. So, descriptive methods were designed to inve...
Measuring Press Freedom and Media Sector Performance: How Social Media have Affected the Media Sustainability Index
The present text explains how the Media Sustanability Index has refined its instrument and procedures to better capture the impact of social media.
Remnant “Familyâ€: the role of women in the media discourse on families
How does gender affect discourse processes, particularly regarding the coverage of family issues? In order to explore this question, we focus on media representations of women in their roles as mothers on the one hand...
The New Age and Mystical Imaginary of Digital Networks
This article seeks to probe the mystical imaginary present in digital networks from an online participatory study about the presence of the new age movement on the internet, especially the Brazilian context of the movem...