Serious games – How do they try to make players think about immigration issues? An overview

Abstract

Immigration has become a popular topic for digital games, most of them wanting players to empathize with (illegal) immigrants. There are different game elements that can be used to embody empathy and having a look at different games one can see that they are sometimes more successfully applied, sometimes less. Apart from empathy these games often try to teach facts and information, but also (unintentionally) convey misconceptions and/or political messages. This article is going to look at various examples of digital games discussing and comparing these areas.

Authors and Affiliations

Sonja Gabriel

Keywords

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  • EP ID EP111695
  • DOI -
  • Views 99
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How To Cite

Sonja Gabriel (2015). Serious games – How do they try to make players think about immigration issues? An overview. Journal of Comparative Research in Anthropology and Sociology, 6(1), 99-114. https://www.europub.co.uk/articles/-A-111695