THE PRESENT STATE OF THE RESEARCH OF DIGITAL GAMES IN SLOVAKIA
Journal Title: Marketing Identity - Year 2018, Vol 6, Issue 1
Abstract
The culture of the 21st century is influenced by many new media. New media with a strong influence include digital games, which is a present phenomenon that is consumed massively. Very common consumers are children and young people who have not yet completed their growth. We therefore consider it important to focus on digital games from the point of view of science – how do the games affect young people? What are their positives and negatives? The contribution reflects the development of interest in digital games from the viewpoint of research, science and the practical applicability of games in the educational process. The game potential extends to the scientific-research, which can later be translated into the educational process. Therefore, the contribution deals with the development of the gaming industry in Slovakia, the results of initial researches on the impact of gambling on youth, the Slovak games helping handicapped people, and the usability of games for the training of military components.
Authors and Affiliations
Henrieta Hubináková
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