Using Augmented Reality to engage STEM students with an authentic curriculum
Journal Title: EAI Endorsed Transactions on e-Learning - Year 2016, Vol 3, Issue 11
Abstract
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered. It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world. The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Framed as a rich case study, insights are captured through student blogs, video interviews and a questionnaire. Initial findings indicate higher levels of satisfaction and an appreciation of groupwork tasks, enhanced student engagement and a greater awareness of the value of transferable skills.
Authors and Affiliations
M. Hobbs, D. Holley
Decision Making in the Connected Learning Environment (CLE)
In the last years, we have witnessed to an increasingly heightened awareness of the potential benefits of a challenging and promising educational research area : Adaptive Learning [1]. It has become one of the central te...
The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators
Increasing access to Information Communication Technologies and a growing awareness of the importance of digital media literacy have led many educators to seek innovative solutions to harness the enthusiasm of ‘net gen’...
Analysis of Student Online Interaction Behavior: A Social Relationship Perspective
Mobile opportunistic networks (MONs) have been attracting increasing amounts of attention in recent years. Characterizing user contact behavior provides a baseline to evaluate the performance of these networks. However,...
Enhancing Student Engagement Through Social Media A School of Business Case Study
While many universities have been deploying both electronic learning (eLearning) and social media applications for academic purposes, there is currently little research on the impact on their use on students’ overall lea...
Web Log Pre-processing and Analysis for Generation of Learning Profiles in Adaptive E-learning.
Adaptive E-learning Systems (AESs) enhance the efficiency of online courses in education by providing personalized contents and user interfaces that changes according to learner’s requirements and usage patterns. This pa...