Using Motion-Capture Technology in Real Time Interactive Enviroments
Journal Title: Romanian Journal of Human - Computer Interaction - Year 2011, Vol 4, Issue 3
Abstract
This paper brings into discution the use of technology which is capable of captuging human body movements (motion capture – MoCap) in an interactive virtual enviroment. We adopted two complementary perspectives. The first deals with issues that arrise from the use of MoCap to obtain behaviours for virtual actors. The second regards the problems of capturing, applying and showing different natural behaviours, in real time, for a virtual character which is the user’s avatar. In order to demonstrate the presented subject we have chosen to make use of an interactive virtual enviroment which represents the reconstruction of the ancient Tomis colony. Here the users can experiment harbour activities through interaction with the virtual characters that are present in the enviroment; this interaction is enhanced by the possibility of communication with a character controlled by a real life historian, the real guide. After we present the arhitectural solution, the article brings into discution the many aspects of using MoCap, demonstrating our point of view through the above mentioned application and ends with conclusions.
Authors and Affiliations
Rizea Victor Adrian, Dinca Florin Alexandru, Ilie Ciprian, Hramco Vera, Polceanu Mihai, Dorin-Mircea Popovici
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