Virtual museums - technologies, opportunities and perspectives

Journal Title: Revista Romana de Interactiune Om-Calculator - Year 2018, Vol 11, Issue 2

Abstract

Virtual Reality is a very popular concept all over the world. There are many areas whose activity involves this technology: games, cinemas, museums, medicine, aviation. Although Virtual Reality was more used in games and medicine, in the last period many museums started to adopt it. The museums represent a cultural heritage and also a trust worthy information source in people's lives. Therefore, it is important to attract the audience, especially the young. A very good method to make it possible is to build virtual museums. Our article describes how the virtualization of museums impacts human life, what are the opportunities offered by this change, the steps to build a virtual tour and what are the expectations regarding this subject in the future. In this paper, we also demonstrate how 3D technologies can be used to preserve and display the cultural heritage and as proof we have a dedicated chapter with the top five most amazing virtual museums.

Authors and Affiliations

Mihaela Anton, Gabriela Nicolae, Alin Moldoveanu, Oana Balan

Keywords

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  • EP ID EP673681
  • DOI -
  • Views 132
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How To Cite

Mihaela Anton, Gabriela Nicolae, Alin Moldoveanu, Oana Balan (2018). Virtual museums - technologies, opportunities and perspectives. Revista Romana de Interactiune Om-Calculator, 11(2), 127-144. https://www.europub.co.uk/articles/-A-673681