Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2017, Vol 4, Issue 11

Abstract

Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper presents an AR featured educational game specifically designed for 4-7 years old pre-school children. The principal objective of this game is to enable children to learn various abstract concepts, such as colour mixing, mathematics and 2D-3D geometrical shape recognition. This game allows users to interact with both onscreen (intangible) and physical objects (tangible) at the same time; different interaction forms including the touch screen (click) and AR game (rotate) are designed for better interaction with the real world and learning. This paper focuses on the details of the design and interactive behaviour. Furthermore, beyond the needs of children, this game also serves for parents through the Token Economy method; parents can control the kids’ contacting time with portable devices, and track and modify their everyday learning patterns. A pilot study implementing mix method was used to gather user’s feedback is also described in this paper.

Authors and Affiliations

Yujie Zhu, Xinyi Yang, Stephen Jia Wang

Keywords

Related Articles

Evaluating music performance and context-sensitivity with Immersive Virtual Environments

This study explores a unique experimental protocol that evaluates how a musician’s sensitivity to social context during performance can be analysed through a combination of behavioral analysis, self-report and Immersive...

Gamifying Navigation in Location-Based Applications

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity avai...

A conceptual framework for audio-visual museum media

In today's history museums, the past is communicated through many other means than original artefacts. This interdisciplinary and theoretical article suggests a new approach to studying the use of audio-visual media, suc...

Towards Interactive Agents that Infer Emotions from Voice and Context Information

Conversational agents are increasingly being used for training of social skills. One of their most important benefits is their ability to understand the user`s emotions, to be able to provide natural interaction with hum...

Interactive Installations for Spatial Access to Artistic Sketchbooks

A book is a book – or is it? With present-day, a ordable technology, we can scale a book to become a spatial object, or even a space in itself, of almost arbitrary size. We describe our design of and experiences with a g...

Download PDF file
  • EP ID EP45869
  • DOI http://dx.doi.org/10.4108/eai.5-9-2017.153059
  • Views 296
  • Downloads 0

How To Cite

Yujie Zhu, Xinyi Yang, Stephen Jia Wang (2017). Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education. EAI Endorsed Transactions on Creative Technologies, 4(11), -. https://www.europub.co.uk/articles/-A-45869