Gamifying Navigation in Location-Based Applications

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2017, Vol 4, Issue 13

Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.

Authors and Affiliations

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm

Keywords

Related Articles

Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education

Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper pre...

Improvement of natural image search engines results by emotional filtering

With the Internet 2.0 era, managing user emotions is a problem that more and more actors are interested in. Historically, the first notions of emotion sharing were expressed and defined with emoticons. They allowed users...

Video Streaming Analysis in Vienna LTE System Level Simulator

The demand for multimedia services in mobile communication is increasing day by day due to the proliferation of end devices. To overcome the future needs of data communication on mobile devices, the $ 3^{rd} $ Generation...

Multi-agent evolutionary systems for the generation of complex virtual worlds

Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows suc...

Varianish: Jamming with Pattern Repetition

In music, patterns and pattern repetition are often regarded as a machine-like task, indeed often delegated to drum Machines and sequencers. Nevertheless, human players add subtle differences and variations to repeated p...

Download PDF file
  • EP ID EP45880
  • DOI http://dx.doi.org/10.4108/eai.8-11-2017.153333
  • Views 263
  • Downloads 0

How To Cite

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm (2017). Gamifying Navigation in Location-Based Applications. EAI Endorsed Transactions on Creative Technologies, 4(13), -. https://www.europub.co.uk/articles/-A-45880